![]() ![]() SWITCH: Fix input bind icons being off by one line.SHADERS: Use last selected shader preset directory when changing shaders via previous/next hotkeys.SHADERS: Add option to remember last selected shader preset/shader pass directories.RBUF/M3U: Replace static entries array with dynamic array via RBUF library.RBUF/CORE UPDATER: Replace static entries array with dynamic array via RBUF library.RBUF/ANIMATIONS: Simplify gfx_animation by switching from dynarray to rbuf.PLAYLISTS/PORTABLE: Fixed first load initialization.Overlays will be hidden automatically when a gamepad is connected in port 1, and shown again when the gamepad is disconnected. OVERLAYS: Hide Overlay When Gamepad is Connected.MENU/RGUI: Add 3:2 and 3:2 (centered) aspects.LIBRETRO: Add API extension for cores to query the number of active inputs provided by the frontend.INPUT MAPPING/REMAPPING: Major bugfix - Remap file having a different device type requires manual intervention after loading for the core to register the type properly.Having remaps for many different cores makes finding the active core files cumbersome, especially because remaps are not compatible between different cores (but maybe for cores emulating the same hardware) INPUT MAPPING/REMAPPING: Minor bugfix - Remap file browsing starts navigation at input_remapping_directory even if the core-subdir (where saved files go) exists.INPUT MAPPING: Refresh bind list on device type change.INPUT: Add hold mode for turbo fire 'Single Button'.CORE DOWNLOADER: Enhanced core downloader search functionality.CHEEVOS: Ensure badge textures are released before video driver is deinitialized.CHEEVOS: Generic memory mapping using rcheevos.CHEATS: Maximum search value corrections. ![]() ANDROID: Implementation of fullscreen over notch function (for Android 9.0 and up).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |